| Metric | Previous Patch (v.10503) | | | :--- | :--- | :--- | | Vanaheim Crater (PS5) | Occasional stutter to 52 FPS | Locked 60 FPS (Performance Mode) | | Vanaheim Crater (PC/1440p) | Frequent drops to 45 FPS | Stable 58-60 FPS (DLSS Balanced) | | VRAM Usage (RT On) | 7.9 GB (Critical limit) | 6.9 GB (Stable headroom) | | Shader Compile Time | 4 minutes 20 seconds | 3 minutes 45 seconds |
While Santa Monica Studio has recently been focused on the aftermath of the PC port release (which saw a slew of optimization patches) and maintaining the PlayStation version, Title Update 1.7 serves as a critical stability maintenance patch. god of war ragnarok update 17 v10622 1511 patched
: Tessellation quality in the "Realm Between Realms" was boosted to match the PS5 version . 🛠️ Common Fixes in Recent Versions | Metric | Previous Patch (v
God Of War Ragnarok Adds Power Saver Mode Update - Evrim Ağacı Across forums, Reddit, and Discord, players had already
: Stability fixes were implemented for DLSS Frame Generation and NVIDIA Reflex .
Across forums, Reddit, and Discord, players had already noticed something strange. The file size was 17 GB—massive for a stability patch. And after installation, Kratos moved differently. His axe recalls were half a second faster. His parry windows felt tighter. Enemies in Vanaheim dodged more aggressively.