: A highly effective endgame build involves using a +10 Knight Sword , which doubles your defense.
Part I — Origins and Oaths
Once through the foyer door, the game changes. Now you must manage sound. enemy patrols this hallway. It is blind but has perfect hearing. Walk (do not run) and avoid the creaky floorboards (they are slightly darker wood). If you hear a low growl, freeze. The Listener will pass through you if you remain motionless for 4 seconds. the+nightmaretaker+guide+full
: A highly effective endgame build involves using a +10 Knight Sword , which doubles your defense.
Part I — Origins and Oaths
Once through the foyer door, the game changes. Now you must manage sound. enemy patrols this hallway. It is blind but has perfect hearing. Walk (do not run) and avoid the creaky floorboards (they are slightly darker wood). If you hear a low growl, freeze. The Listener will pass through you if you remain motionless for 4 seconds.