In the underground levels of Milan’s forgotten (Institute of Thermal Suspension), a rogue experiment codenamed PROJECT X aimed to preserve human consciousness via cryo-stasis.

Requires 2–6 players to coordinate simultaneously.

Not just a name, but a warning. Sirena is Italian for mermaid—the creature whose song promises salvation but delivers shipwreck. In an escape room, the mermaid is the red herring: the beautiful puzzle piece that fits nowhere, the clue that leads to a dead end. She is the voice on the intercom, honeyed and calm, saying “You are doing so well. Only three minutes left.” She is the game master’s avatar, the feminized face of the trap. To be trapped with a Sirena is to realize that the seduction was the cage all along.

The plot revolves around a "time freeze" mechanic in an escape room setting where the protagonist must outsmart an opponent named Sam to win the prize money. Below is a blog post draft based on this topic: