Xukmi+fx+shaders: [better]
A reimagined version of the base game's shaders that adds support for features like tessellation , which smooths out character meshes without the high performance cost of high-poly models.
Making models look higher fidelity without a massive performance hit. xukmi+fx+shaders
If you are a developer, consider contributing to these forks. The original Xukmi code is a masterclass in pixel shader optimization—every line is clean, commented, and brutalist in its efficiency. A reimagined version of the base game's shaders
| Effect | Description | Uniforms | |---------------|--------------------------------------------------|-------------------------------------------| | | Edge detection + blur + additive blend | u_Intensity , u_Color , u_Threshold | | Wave Distortion | Sine-based UV displacement | u_Frequency , u_Amplitude , u_Speed | | Pixelate | Blocky retro look | u_BlockSize | | ChromAb | Red/blue channel offset | u_Strength , u_Angle | | Ripple | Expanding ring distortion (touch-reactive) | u_Center , u_Radius , u_Time | | HeatHaze | Refraction-like warp | u_Intensity , u_NoiseScale | The original Xukmi code is a masterclass in