Most games have comeback mechanics to help losing players. Bastard Games weaponize them. If a "King" falls, the game doesn't end; the vultures circle. Games like Inis or Root feature rubber-banding that allows the "bastard" at the bottom of the scoreboard to suddenly flip the entire board state if the King overextends.
: A system where the player's actions influence their reputation among NPCs, affecting interactions and quests available. kings fall bastard games
In the end, it wasn't the strongest who won, but the one who understood the King's final secret. As Kaelen and Most games have comeback mechanics to help losing players
What makes this project unique is its sheer scale and "bastardized" design philosophy: the game doesn't end