Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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Niresh Macos High Sierra Hackintosh Dmg Ingyene Updated Repack Jun 2026

Töltsd le a hivatalos telepítőt az Apple App Store áruházon keresztül.

by the modern Hackintosh community for several critical reasons: Risks of Using "Niresh" or Other Distros Security & Malware niresh macos high sierra hackintosh dmg ingyene updated

Would you like me to write that instead? If so, I’ll cover: Töltsd le a hivatalos telepítőt az Apple App

One day, Alex stumbled upon the concept of Hackintosh, a project that allowed users to install and run macOS on non-Apple devices. Intrigued by the idea, Alex decided to embark on a journey to create their own Hackintosh machine, capable of running the latest version of macOS, High Sierra. Intrigued by the idea, Alex decided to embark

of Apple's macOS High Sierra (10.13), specifically designed by the Hackintosh Zone community to be installed on non-Apple hardware (PCs). While it aims to simplify the complex Hackintosh process, it carries significant security and stability considerations. What is a Niresh Distro?

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

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Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

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Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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