Frame generation inherently introduces some input lag because the system must buffer frames to calculate the intermediate ones. Version 2.10.1 optimizes the processing pipeline to shave off precious milliseconds, making the "feel" of the game much closer to native performance.
Lossless Scaling has become an essential tool for PC gamers who want to maximize performance without sacrificing visual clarity. The release of version 2.10.1 marks a significant milestone for this utility, introducing refinements that further bridge the gap between budget hardware and high-end gaming experiences. Lossless Scaling v2.10.1
| Problem | Likely Fix | |---------|-------------| | | Run as Admin. Change Capture API to WGC. | | Black screen after scaling | Switch from DXGI to WGC. Or vice versa. | | High input lag | Lower Max Frame Latency to 1. Disable V-Sync in game. | | Stuttering / double image | Cap base game FPS to monitor's half (e.g., 60Hz → cap game at 60, use X2). | | Cursor invisible | Enable "Clip Cursor" in Advanced. | | Frame generation not working | Ensure game is in borderless windowed mode. | | Game crashes | Disable other overlays (Discord, MSI Afterburner, GeForce Experience). | The release of version 2