Multiversus Frame Data Hot! Jun 2026

: The "end lag" where a character cannot perform another action. High-level play focuses on punishing opponents who miss moves and are stuck in recovery. 3. The "Beta vs. Relaunch" Speed Debate

The "wind-up" frames before an attack becomes active. Faster moves have lower startup numbers. Multiversus Frame Data

You cannot parry on reaction if the move has fewer than 12 frames of startup. You have to predict. : The "end lag" where a character cannot

The Chronicler watched from the shadows, a faint smile on their face. The story of the MultiVerse wasn't just about heroes and villains; it was a symphony of frames, and they were the conductor. it was a symphony of frames

: Standard dodges grant invincibility but consume significant meter. Burnout State

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