| Java Feature | Bedrock Equivalent | Porting Difficulty | |--------------|-------------------|--------------------| | Items (basic) | items/ behavior pack | Medium | | Blocks (simple) | blocks/ behavior pack | High | | Entities (model + animation) | entities/ + render_controllers/ | Very High | | Biomes / Dimensions | Custom dimensions (limited) | Very High | | GUI / Java code | ❌ Not possible | Impossible | | World gen (Ore, trees) | features/ + feature_rules/ | Medium |
: Organize your mod's assets (items, blocks, etc.) into the MCAddon structure. how to convert jar to mcaddon patched
Let's assume you have a simple mod in a JAR file named example.jar , and you want to convert it into an MCAddon. | Java Feature | Bedrock Equivalent | Porting
If you want to bring a Java mod to Bedrock, here’s the step-by-step process advanced creators use. how to convert jar to mcaddon patched