develop an MMO or Simulation game in year 176. These require 40+ weeks of dev time and will bankrupt you due to the 3D transition overhead. Stick to RPGs and Action-Adventures until year 180.
This becomes available after you have developed 10 custom game engines . Use it to research hardware like your own console (the "M-Box" or "PlaySystem" equivalent) to maximize profit margins. 3. Scaling to Level 176+ game dev tycoon guide 176
So I made Zombie Chef 2: Midnight Service . Same engine. Same mechanics. Slightly spicier recipes. develop an MMO or Simulation game in year 176
If you want: a tailored step-by-step playthrough with exact month-by-month actions for a new save, or an optimized late-game build for max revenue, tell me which and I’ll produce that plan. This becomes available after you have developed 10
Continuously research new technologies and genres. This will allow you to create more successful games as you progress.