Map Dota: 690 Ai ((exclusive))

(often found in unofficial archives like The Official Dota-Allstars AI Map Archive ) typically focuses on porting modern Dota 2 mechanics back to the classic engine.

function ConsiderLastHit() local creeps = GetNearbyLaneCreeps() for _,c in pairs(creeps) do if c:IsEnemy() and WillDieToMyDamage(c) then return ExecuteAttack(c) end end return nil end map dota 690 ai

, a veteran player who finds an experimental 6.90 AI map on an old forum. When he loads it, he finds the Scourge side empty. He picks (often found in unofficial archives like The Official

: Optimized to run on newer versions of Warcraft III (1.31+) without the common "Desync" or "Fatal Error" bugs found in older 6.8x AI maps. He picks : Optimized to run on newer

You cannot run this map on Dota 2. You need the original Warcraft III: The Frozen Throne (version 1.26a, 1.27, or 1.28).