Find us by looking for a toilet – leave as a proud P Donor
Today’s agriculture depends on industrial fertilizers containing P, Phosphorus. This non-renewable is currently still obtained from mined Phosphate Rock which is depleting quickly. To secure our future food supplies we need to start to recover P now.
The P-BANK is a public toilet that aims to close the P-cycle. The sanitation system separates Pee from the waste water which simplifies nutrient recovery. This happens directly in the P-BANK. The recovered P is re-used as fertilizer in the P-BANK garden.
Build 51 of Waifu Dreams City represents a significant milestone in the game's development. With new features, improved UI, and bug fixes, the game is shaping up to be an engaging and immersive experience for fans of simulation games and waifus. The development roadmap suggests that the game will continue to evolve and expand in the coming months, with a target release date of Q2 2024.
The project is known for its frequent "Build" updates, reflecting a highly iterative development cycle: Waifu Dreams Studio - itch.io Waifu Dreams City -Build 51- Waifu Dreams Studi...
Before diving into Build 51, it’s worth understanding the developers. is a small indie team based in Southeast Asia, known for their passionate, community-driven approach. They started as a group of visual novel enthusiasts and gradually expanded into 3D simulation games. Build 51 of Waifu Dreams City represents a
The social systems have received a major boost as well. Build 51 features expanded dialogue trees and a new "Reputation System" that dictates how different factions within the city perceive the player. Decisions made during specific questlines now have visible consequences in the world, such as new shops opening up or certain areas becoming more vibrant based on your influence. This layer of player agency ensures that every playthrough of Waifu Dreams City feels personal and consequential. The project is known for its frequent "Build"
Build 51 introduces a reworked tutorial arc called “First Spark.” It takes about 45 minutes and unlocks the Memento Board , which tracks waifu relationship milestones.
Waifu Dreams Studio * 1,252 paid members. * 200 posts. * $2,131/month. Waifu Dreams Studio - itch.io
Build 51 of Waifu Dreams City represents a significant milestone in the game's development. With new features, improved UI, and bug fixes, the game is shaping up to be an engaging and immersive experience for fans of simulation games and waifus. The development roadmap suggests that the game will continue to evolve and expand in the coming months, with a target release date of Q2 2024.
The project is known for its frequent "Build" updates, reflecting a highly iterative development cycle: Waifu Dreams Studio - itch.io
Before diving into Build 51, it’s worth understanding the developers. is a small indie team based in Southeast Asia, known for their passionate, community-driven approach. They started as a group of visual novel enthusiasts and gradually expanded into 3D simulation games.
The social systems have received a major boost as well. Build 51 features expanded dialogue trees and a new "Reputation System" that dictates how different factions within the city perceive the player. Decisions made during specific questlines now have visible consequences in the world, such as new shops opening up or certain areas becoming more vibrant based on your influence. This layer of player agency ensures that every playthrough of Waifu Dreams City feels personal and consequential.
Build 51 introduces a reworked tutorial arc called “First Spark.” It takes about 45 minutes and unlocks the Memento Board , which tracks waifu relationship milestones.
Waifu Dreams Studio * 1,252 paid members. * 200 posts. * $2,131/month. Waifu Dreams Studio - itch.io
behind the restaurant ‘Lücke’
entrée
donor room
recruiting donors at other facilities
recruiting donors in the bar
rewards after donating
In 2018 the Bauhaus University Weimar and WERKHAUS destinature received funding from the German Federal Environment Foundation (DBU) to develop the first P-BANK. The concept was developed by Anniek Vetter and Sylvia Debit during a semester project at the Bauhaus University Weimar led by Prof. Jörg Londong back in to 2013.
The P-BANK was first used for several months during the 100th anniversary year of Bauhaus in Weimar, Germany 2019. Later that year the P-BANK was at the Tiny Living Festival. The project was presented at the Antenna platform during the Dutch Design Week 2019.
WERKHAUS destinature built the mobile P-Bank from sustainable materials, based on the service and communication designed by Debit and Vetter, including donor-rooms containing the toilet safe! sponsored by Laufen. The recovering system is developed by the B.is, the department of urban water management and sanitation of the Bauhaus University Weimar led by Prof. Jörg Londong, with the support of Vuna and Eawag. Besides consulting Goldeimer supports getting the story and the out there!
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