Super Mario 64 Beta Assets Best !!top!! -
The removal of these assets was not a failure of art, but a triumph of engineering. The Nintendo 64’s texture buffer was limited, and the early assets were memory-intensive. The decision to remove the high-fidelity textures and complex enemies like Blargg was necessary to maintain the crucial 30 frames-per-second target.
that fixes "slippery" movement while keeping the beta art style, simple hub room geometry, and the original, more complex Koopa submarine model super mario 64 beta assets best