Mugen 8v8 Patch «2024»
Because the stage width is finite, 16 characters shoving each other causes a physics loop. Characters clip through each other and "slide" infinitely to the left or right until they fall into the void.
You must also modify your Select Def ( select.def ). A standard line looks like kfm, stages/stage.def . For 8v8, you must define both teams: mugen 8v8 patch
: You can enable 8v8 by editing a single line in the engine's source code ( system.go ). Change MaxSimul = 4 to MaxSimul = 8 . Because the stage width is finite, 16 characters