The Knight is a tactical nuclear weapon. A group of 10 Knights will trample any infantry formation that isn't braced with Spearmen/Pikemen. However, they are vulnerable to pitch, boiling oil, and massed Crossbow fire. Never charge them headlong into a fortified gate.
These units cost only gold, requiring no weapons or peasants. Arabian Archer (75 Gold): stronghold crusader unit stats
Builds siege equipment (catapults, shields, etc.). HP: 6,000. Ladderman (4 Gold): Moves fast, used to place ladders on walls. Tunneler (30 Gold): Digs under walls, causing them to collapse. Healer (40 Gold): The Knight is a tactical nuclear weapon
Stronghold Crusader , unit effectiveness is defined by a balance of Health (HP), Damage Per Second (DPS), and speed. Key meta-units like the Arabian Archer Never charge them headlong into a fortified gate
Similar to the European Swordsman but slightly faster recruitment; maintains 94.25% arrow resistance Combat Efficiency Factors Arrow Damage Tiers: Standard bows do base damage. Crossbows deal roughly 5x bow damage
A swarm of Horse Archers to clear the battlements, followed by Assassins or Macemen to finish the Lord.
Very fast but very fragile. Used to provide a point of entry for your infantry.