-- Start driving: apply throttle forward relative to seat orientation local conn conn = game:GetService("RunService").Heartbeat:Connect(function() if not player.Parent then clearDrive(player) return end -- ensure seat and occupant still valid if not seat or not seat.Parent or seat.Occupant ~= humanoid then clearDrive(player) return end
-- Start driving: apply throttle forward relative to seat orientation local conn conn = game:GetService("RunService").Heartbeat:Connect(function() if not player.Parent then clearDrive(player) return end -- ensure seat and occupant still valid if not seat or not seat.Parent or seat.Occupant ~= humanoid then clearDrive(player) return end